Reference index

Every control in the app, organized the way the interface is — what it is, what it does, its limits, and the guide that covers the workflow.

Toolbar

Insulation
Wall/ceiling insulation thickness in millimeters (0–200). Shrinks the usable interior on walls and ceiling; items re-clamp when it changes. Guide: Choosing your van
Body menu
Everything about the van itself: pick the vehicle and variant, panel-van vs box body style, body paint, per-panel visibility, camera auto-hide, and cutting openings. Guide: The van body & openings
Undo / RedoZ
Steps through layout history — placement, resize, rotation, grouping. Selection and camera moves are never recorded. Guide: Projects, autosave & version history
Free move1V
The default tool: drag items across the floor. They stay inside the walls and rest on the floor or on whatever they overlap (stacking). Guide: Placing components
Move gizmo2G
Axis arrows on the selected item for controlled one-axis moves, including lifting to an exact height. Guide: Placing components
Rotate gizmo3E
Free-angle rotation ring when 90° steps aren't enough. The item's collision footprint follows the angle. Guide: Placing components
Rotate 90°R
Rotates the selected item a quarter turn and re-clamps it into the van. Guide: Placing components
DuplicateD
Copies the selection and drops the copy beside the original, already selected. Guide: Placing components
DeleteDel
Removes the selected item(s). Undoable. Guide: Placing components
Top viewT
Straight-down floor-plan camera — the easiest view for alignment and clearance checks. Toggle back for the 3D orbit. Guide: Placing components
Doors openO
Swings every door, drawer, and hatch open and shows their clearance zones so you can catch collisions between openings. Guide: The van body & openings
MeasureM
Measuring tape: click any two points in the scene to read the exact distance. Guide: Placing components
Build Sheet
The planning report: budget, materials and cut list, payload vs kerb weight, daily power budget, and the fuel-cost impact of the build's weight. Guide: The Build Sheet
Photo modeP
Hides the UI, offers framing presets (¾ front, side, ¾ rear, top), and captures the current view as a PNG. Guide: Photo mode
Save / Snapshot / HistoryS
Changes autosave continuously; Snapshot stores a named version; History lists snapshots with restore. Restoring is itself undoable. Guide: Projects, autosave & version history
Settings menu
Theme (dark/light), units (metric/imperial display), currency, scene backdrop (studio, desert, lake, meadow), camera auto-rotate with speed, floor grid, and the center-of-mass marker. Guide: Getting started with VanPlot
Components tab
The outline of your build: every placed item as a row — click to select (even through walls), eye to hide, trash to delete. Groups collapse into a single header row. Guide: Placing components
Library tab
The catalog: 60+ parametric components in nine categories with real 3D thumbnails. Click to add at the van's center, or drag onto the canvas to place directly. Guide: Placing components
Runs tab
Wiring & plumbing: route cable and water runs point-by-point; clicks snap to the walls and floor of the interior shell. Lengths feed the budget. Guide: Wiring & plumbing runs
States tab
Named arrangements of the whole van — bed up vs bed down. Capture the current arrangement, then apply any state with one click. Guide: Scene states — bed up, bed down
Design button
Opens the component designer to build a custom component from primitive shapes. Guide: The component designer
AI button
Create a component from a plain-language description (up to 2,000 characters). The result lands in My Components and the scene, ready to refine. Guide: Create components with AI
Import button
Imports a 3D model — GLB, STL, OBJ, or SketchUp Collada (.dae), up to 30 MB. Heavy meshes are auto-optimized to about 60k triangles; size is capped to the van interior. Guide: Importing 3D models
Library search
Filters the catalog and My Components by name as you type. Guide: Placing components

Inspector

Position & rotation
Exact numbers for the selected item: X/Z position and rotation in degrees. Drag a label to scrub, scroll the field to step — Shift for coarse (10×), Alt for fine (0.1×). Guide: Placing components
Dimensions & Max
Per-axis size in meters. Each axis has a Max button that grows the item to fill the free space up to the van wall or the nearest neighbour. Guide: Placing components
Color & texture
Per-item color plus a texture picker: built-in wood/ply/metal materials tinted by the item color, your recently-used colors first, and your own uploaded images. Guide: Placing components
Weight / cost / power
Per-item overrides for the planning math — kilograms, purchase cost, and daily Wh draw — with catalog defaults filled in. A link field stores where you'd buy it. Guide: The Build Sheet
No-stack
Opts the item out of stacking: it rests on the floor, overlaps neighbours freely, and nothing lands on top — for squeezing things into tight spots. Guide: Placing components
Group / UngroupG
Groups the multi-selection into one unit that moves and hides together. Guide: Placing components

Body & openings

Van picker
27 vehicles across 105 size/drive variants, grouped by brand. Interior dimensions and payload derive from the real vehicle specs; items re-settle when you switch. Guide: Choosing your van
Body style & paint
Panel van (unibody, curved) or box body (square Luton-style), plus exterior paint color. Guide: The van body & openings
Body panels
Per-panel visibility (cab, walls, roof, rear, bulkhead) and auto-hide, which drops the walls facing the camera as you orbit. Guide: The van body & openings
Cut an opening
Cuts a window, roof fan, or plain hole into a chosen wall — a real hole in the body, sized and positioned exactly, clamped to the panel, and counted in weight and cost. Guide: The van body & openings

Component designer

Shapes
Five primitives — box, cylinder, sphere, cone, wedge (ramp) — added at real-world size and edited like editor items. Guide: The component designer
Layers panel
Every part as a row: click to select, double-click to rename, eye to hide, hover for duplicate and delete. Newest on top. Guide: The component designer
Scale gizmo4S
Designer-only fourth tool: stretch a part along any axis by dragging the handles; the exact size stays editable in the inspector. Guide: The component designer
Hollow
Replaces a box with an open-top tub built from five 18 mm panels — each panel stays an editable part. Guide: The component designer
Frame
Replaces a box with a 12-member stud frame (45 mm studs and rails) — the skeleton you'd actually build. Guide: The component designer
Save to libraryS
Stores the component in My Components. A brand-new component is placed into your scene automatically when you return. Guide: The component designer